RESEARCH
Here are some of my latest research projects, where I explore innovative approaches to online education, media production, and emerging technologies. Each project reflects my commitment to enhancing digital learning experiences and contributing to the evolving field of educational technology.
Interactive Cinema for Foreign Language Education
This research project, funded by Ohio State University's Center for Languages, Literatures, and Cultures, focuses on the innovative use of interactive cinema in foreign language education. By developing course materials where students can watch videos and make choices that direct the story through branching scenarios, the project aims to create an immersive learning experience. Currently in the interactive simulation stage, this study will later examine the impact of this approach on student success and engagement in language learning.


Building Communication Skills and Student Self-Efficacy through Conflict Simulations
The project "Building Communication Skills and Student Self-Efficacy through Conflict Simulations" is designed to enhance students' real-time communication management skills through incorporating media production activities, including script-writing and film production.
In this series of assessments, students engage in three different activities (script-writing, film production, and simulation) , each of which aim to apply course concepts of communication strategies to a real-world situation. Each activity can stand alone as its own instructional method, or be combined to create a deep learning experience for students. We have piloted these activities in the context of a conflict communication course.
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Study is currently in creating simulation video stage.
Overcoming Teaching Challenges in Online Media Production Courses
This conceptual paper, published in the International Journal of Information and Education Technology, presents methods for transforming hands-on media production courses into effective online formats. In response to the shift to online learning during the COVID-19 pandemic, the study focuses on a Graduate Media Production course at a mid-size university in the United States. It explores how course design features—such as interactive video materials, peer review and video assessments, personalized learning, and the effective use of Learning Management Systems (LMS)—can replicate the hands-on learning experience. The paper provides insights into the challenges and strategies involved in adapting technical, workshop-based courses to an asynchronous, online environment, offering valuable guidelines for educators transitioning similar courses to digital platforms.
